Sprite/Graphic Send window
This window is accessible from the Sprite/Graphic Editor.
This window is shown when you elect to send your graphics to the the emulated memory model from the UDG editor.
Send options
The options available to you are:
Address
This is the address to send your characters to. Valid input is in the range from 0 to 65535, but you should bear in mind that as each character occupies (Width x Height; UDG commonly uses 8) bytes of memory, you should take care that your characters don't overrun the "top" limit of 65535. If this does happen, then you may lose some of your work, as it won't be sent to the memory model.
Number of graphics
Specifies the number of characters you wish to send to memory.